What's this Blog about?
Its about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Nothing is as it seems in my games, so feel free to show up in my game with your books and TRY to rules lawyer me, it will only result in another character soul taken. Remember you are the Dungeon Master and ANYTHING can be done as long as you can dream it up because you rule the game, not the other way around! IF the book doesn't list it, doesn't mean its not possible, think folks, you are the DM, do as you please, its your world! Over 1000+ character souls taken as of this date!

Wednesday, July 14, 2010

Longest living character?


So how long have you had a character?

Do you remember back in the days of playing AD&D, or even Basic D&D, you had a character this character that you loved. You loved him or her so much, that everytime you played a new game, you tried a way to bring that character into the game. Well my character was Sir Ashton of the Kingdom of BlackMoore. Sir Ashton followed me from the first game I played, in Basic D&D, to First Edition, a brief try at 2E, a long run in 3E, then finally retired. Recently I had brought back the AD&D 1E Sir Ashton, who made it upto 15th level. Maybe its time to see how far I can take him?

Sunday, July 11, 2010

A failed roll always brings down the player

"You missed" a common phrased used by DMs to their player, as the face of the player drops in sadness. This is especially the case after the player spent a minute or devising a super plan to kill your baddie, and they think, 'HA! Got you now, this will work'.

So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!