So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
Continuing to follow our “Freedom fighters”, They go nuts and just decide to blame everyone, confuse people (and probably themselves) as the...
The following announcement has been paid for by the Humans for Humanity First. Support the Mutant Registration Act of 2019 #UsorThem #Sup...
Yes, you heard me correctly!
This is a side story, which really doesn’t tie into the main plot, but we had an off week and rather then give you no entertainment, we deci...