This blog is about gaming, but D&D is top on my list, from D&D 5e, Pathfinder to good old AD&D 1e (where my roots come from!). I'm an Evil DM, I have been for many years, to the point folks enjoy my games and style but fear things in game. Paranoia is great and fuels a lot of awesome roleplaying situations with characters in game. Have a question? Feel free to contact me for advice about 1e, 5e or Pathfinder - ASKTHEDM(@)THEEVILDM(.)COM
Looks like I will be adding another podcast to my line up of old school D&D podcasts, this one is called Save or Die Podcast and it will focus on Classic Dungeons and Dragons. I will be hosting along with Mike and Elizabeth Stewart!
You can find us here:
Email us at: Saveordiestaff@gmail.com
So how long have you had a character? Do you remember back in the days of playing AD&D, or even Basic D&D, you had a character this character that you loved. You loved him or her so much, that everytime you played a new game, you tried a way to bring that character into the game. Well my character was Sir Ashton of the Kingdom of BlackMoore. Sir Ashton followed me from the first game I played, in Basic D&D, to First Edition, a brief try at 2E, a long run in 3E, then finally retired. Recently I had brought back the AD&D 1E Sir Ashton, who made it upto 15th level. Maybe its time to see how far I can take him?
"You missed" a common phrased used by DMs to their player, as the face of the player drops in sadness. This is especially the case after the player spent a minute or devising a super plan to kill your baddie, and they think, 'HA! Got you now, this will work'.
So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!
So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
So I got home from gaming tonight, where I am playing in a D&D 3E game. In this game I am playing a Paladin who started out along the path of being a proper Paladin, but now has slowly fallen towards the "Dark side" of gaming. Its safe to say that he lost almost of his Paladin abilities... BUT it's not his fault; he went a bit crazy with this group he is with. You see, this D&D game is a custom game, and it doesn't follow most of the set rules in the book, so if a player wants something, he has to give the DM a justified plea and you may get it. So far it's worked, the players all have odd and strange things for a D&D universe, such as a character who can change into a wolf at will, throw magic with little restriction, forge his own weapons and play CN alignment to get away with everything under the sun, and saying, "Hey I'm CN and crazy".
Testing the new settings of this blog and this blog will be about all things a GM can run in games. Most games will focus on AD&D or D&D in general, with some World of Darkness, maybe some Army of Darkness RPG as well.