Sunday, August 1, 2010
Wednesday, July 14, 2010
Sunday, July 11, 2010
So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!
Thursday, May 20, 2010
So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
https://ift.tt/eA8V8J The group, finishing up the arc of this campaign as they figure out who truly is behind the whole mystery of the cult...
Normally I don't get involved in such things as this, or even want to put this on my blog, but this needs to be exposed, because i...
https://ift.tt/eA8V8J The group has a new lead to find Stan. Stan may have the information they need for the corporation. Lots of combat and...
In this episode, the group gives the necklace they found to Garth as they find out something happened with group A in the caves. Cade find o...