Sunday, August 1, 2010
Wednesday, July 14, 2010
Sunday, July 11, 2010
So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!
Thursday, May 20, 2010
So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?
Blake is wounded and dragged off with Tim, the group makes their way to the nears small airport and finds a helicopter, but needs to get gas...
The following announcement has been paid for by the Humans for Humanity First. Support the Mutant Registration Act of 2019 #UsorThem #Sup...
Continuing to follow our “Freedom fighters”, they come up with a plan and enact it with no issues… RIGHT. They screw things up, attack peopl...
This is a side story, which really doesn’t tie into the main plot, but we had an off week and rather then give you no entertainment, we deci...