Sunday, August 1, 2010

The Save or Die Podcast is born!

Looks like I will be adding another podcast to my line up of old school D&D podcasts, this one is called Save or Die Podcast and it will focus on Classic Dungeons and Dragons. I will be hosting along with Mike and Elizabeth Stewart!

You can find us here:
http://Saveordie.info

Email us at: Saveordiestaff@gmail.com

Wednesday, July 14, 2010

Longest living character?


So how long have you had a character?

Do you remember back in the days of playing AD&D, or even Basic D&D, you had a character this character that you loved. You loved him or her so much, that everytime you played a new game, you tried a way to bring that character into the game. Well my character was Sir Ashton of the Kingdom of BlackMoore. Sir Ashton followed me from the first game I played, in Basic D&D, to First Edition, a brief try at 2E, a long run in 3E, then finally retired. Recently I had brought back the AD&D 1E Sir Ashton, who made it upto 15th level. Maybe its time to see how far I can take him?

Sunday, July 11, 2010

A failed roll always brings down the player

"You missed" a common phrased used by DMs to their player, as the face of the player drops in sadness. This is especially the case after the player spent a minute or devising a super plan to kill your baddie, and they think, 'HA! Got you now, this will work'.

So, why not, make things more interesting, they took all this time to describe the action to you, why not allow them to miss in the same grand way they would if they suceeded in their roll, but saying something along the lines of, "Well you didn't hit, but please describe what happens in your attack" or "You missed, but please tell me exactly how you missed". This will leave the player with a sense of accomplishment, while not bringing him or her out of the game mood. Best of all, you still get your miss! HA!

Thursday, May 20, 2010

Let’s talk experience points…

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So I was flipping through the Players Guide and Dungeon Masters Guide for First Edition AD&D, noticing that to gain a level, wasn't easy. This made leveling a major event, not just another, "ok I leveled…", instead, you feel accomplished, and it character meant something to you. I would like to point everyone to a great blog post written about how RPG's should be hard. Check it out, and tell me what you think?

Dungeon Master Journaling, my step by step brainstorming process.

I've been asked a few times how I do my planning for any of the games I do, whether it be AD&D 1e or Marvel. I did a video on w...

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